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The Evolution of Story Spaces of Digital Games beyond the Limits of Linearity and Monotonicity

 
: Jantke, K.P.

:

Iurgel, I.A.; Zagalo, N.; Petta, P.:
Interactive storytelling. Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009. Proceedings : Guimarães, Portugal, December 9 - 11, 2009
Berlin: Springer, 2009 (Lecture Notes in Computer Science 5915)
ISBN: 978-3-642-10643-9
ISBN: 978-3-642-10642-2
ISSN: 0302-9743
pp.308-311
Joint International Conference on Interactive Digital Storytelling (ICIDS) <2, 2009, Guimarães>
English
Conference Paper
Fraunhofer IDMT ()

Abstract
The in-depth description of game playing experience needs a suitable terminology which, in turn, shall reflect appropriate concepts. The introduced story space concept is compliant with a variety of recent research endeavors and allows for a lucid representation of phenomena which are crucial to the understanding of ways in which stories may be perceived when playing a digital game. The particular story space evolves over time–the story expands. The process of story unfolding may have a variety of fundamental properties such as, e.g., linearity or monotonicity. The controlled abandonment of linearity and monotonicity, e.g., may be used as a technique of dramaturgical design.

: http://publica.fraunhofer.de/documents/N-152876.html