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Concept, implementation and evaluation of an improvisation based music video game

: Grollmisch, S.; Dittmar, C.; Gatzsche, G.


IEEE Consumer Electronics Society -CE-:
First International Consumer Electronic Society's IEEE Games Innovation Conference, ICE-GIC 09 : August 25-28, 2009 London, UK
Piscataway, NJ: IEEE, 2009
ISBN: 978-1-4244-4459-5
International Games Innovations Conference (ICE-GIC) <1, 2009, London>
Conference Paper
Fraunhofer IDMT ()

Popular music video games are mostly examples of the rhythm game genre. They rarely respect the creative component of actually playing music. In this publication, a novel improvisation game-play element is introduced to account for the creativity. An evaluation is conducted to assess, whether improvising music as a game-play element in music games can increase the entertainment factor. Therefore, prototypes of two improvisation-based music games are implemented and compared to a simple rhythm game with regard to the entertainment factor. The evaluation shows that the entertainment factor can be significantly increased by an additional improvisation part in rhythm games. A purely improvisational game instead does not significantly improve the entertainment factor compared to a purely rhythm-based video game.