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Collaborative gaming in a mobile augmented reality environment

 
: Wichert, R.

Association for Computing Machinery -ACM-, Special Interest Group on Graphics -SIGGRAPH-; Centro de Computacao Grafica -CCG/ZGDV-; European Association for Computer Graphics -EUROGRAPHICS-:
Ibero-American Symposium in Computer Graphics 2002. Proceedings
Guimarães, Portugal, 2002
pp.31-37
Ibero-American Symposium in Computer Graphics (SIACG) <1, 2002, Guimarães, Portugal>
English
Conference Paper
Fraunhofer IGD ()
augmented reality; CSCW; mobile computer game; information visualisation; multi-modal interface

Abstract
This paper describes my work constructing a mobile collaborative Augmented Reality (AR) environment using web technologies. Based on existing AR system solution, it provides a specific collaborative application in the area of gaming. The solve the problems associated with certain collaborative aspects, an augmented reality 3D game like Tetris was developed for multiple users. A group of users wearing head-mounted displays in the same room or a remote user via Internet can interact with the same game in real time, in an individualized way and from any place in the world. The Tetris clone is used to identify problems and possible solutions for further implementation, i.e. specifically in industrial applications of collaborative AR. In this work, these applications have expanded to include multiple user interfaces for heterogeneous distributed environments. This combination of Augmented Reality, Computer Supported Collabortive Work (CSCW) and multiple user interaction brings with it a few advantages over common virtual systems.

: http://publica.fraunhofer.de/documents/N-10336.html