Fraunhofer-Gesellschaft

Publica

Hier finden Sie wissenschaftliche Publikationen aus den Fraunhofer-Instituten.
2019Beyond the individual: Understanding social structures of an online player matchmaking website
Wallner, G.; Schinnerl, C.; Schiller, M.H.; Monte Calvo, A.; Pirker, J.; Sifa, R.; Drachen, A.
Zeitschriftenaufsatz
2018Analyzing player networks in Destiny
Pirker, J.; Rattinger, A.; Drachen, A.; Sifa, R.
Zeitschriftenaufsatz
2018Controlling the crucible: A novel PvP recommender systems framework for destiny
Sifa, R.; Pawlakos, E.; Zhai, K.; Haran, S.; Jha, R.; Klabjan, D.; Drachen, A.
Konferenzbeitrag
2018Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play
Perry, R.; Drachen, A.; Kearney, A.; Kriglstein, S.; Nacke, L.E.; Sifa, R.; Wallner, G.; Johnson, D.
Zeitschriftenaufsatz
2018Profiling in Games: Understanding Behavior from Telemetry
Sifa, Rafet; Drachen, Anders; Bauckhage, Christian
Aufsatz in Buch
2018To be or not to be... social: Incorporating simple social features in mobile game customer lifetime value predictions
Drachen, A.; Pastor, M.; Liu, A.; Fontaine, D.J.; Chang, Y.; Runge, J.; Sifa, R.; Klabjan, D.
Konferenzbeitrag
2018What moves players? Visual data exploration of Twitter and gameplay data
Drescher, C.; Wallner, G.; Kriglstein, S.; Sifa, R.; Drachen, A.; Pohl, M.
Konferenzbeitrag
2017Curiously motivated
Schaekermann, M.; Ribeiro, G.; Wallner, G.; Kriglstein, S.; Johnson, D.; Drachen, A.; Sifa, R.; Nacke, L.E.
Konferenzbeitrag
2016Guns and guardians: Comparative cluster analysis and behavioral profiling in destiny
Drachen, A.; Green, J.; Gray, C.; Harik, E.; Lu, P.; Sifa, R.; Klabjan, D.
Konferenzbeitrag
2016How playstyles evolve: Progression analysis and profiling in Just Cause 2
Pirker, J.; Griesmayr, S.; Drachen, A.; Sifa, R.
Konferenzbeitrag
2016Integrating and inspecting combined behavioral profiling and social network models in Destiny
Rattinger, A.; Wallner, G.; Drachen, A.; Pirker, J.; Sifa, R.
Konferenzbeitrag
2016Predicting player churn in destiny. A Hidden Markov models approach to predicting player departure in a major online game
Tamassia, M.; Raffe, W.; Sifa, R.; Drachen, A.; Zambetta, F.; Hitchens, M.
Konferenzbeitrag
2016Predicting retention in sandbox games with tensor factorization-based representation learning
Sifa, Rafet; Srikanth, Sridev; Drachen, Anders; Ojeda, César; Bauckhage, Christian
Konferenzbeitrag
2016Stylized facts for mobile game analytics
Drachen, A.; Ross, N.; Runge, J.; Sifa, R.
Konferenzbeitrag
2015The Age of Analytics
Bauckhage, C.; Drachen, A.; Thurau, C.
Zeitschriftenaufsatz
2015Clustering game behavior data
Bauckhage, Christian; Drachen, Anders; Sifa, Rafet
Zeitschriftenaufsatz
2015Large-scale cross-game player behavior analysis on steam
Sifa, Rafet; Drachen, Anders; Bauckhage, Christian
Konferenzbeitrag
2015Predicting purchase decisions in mobile free-to-play games
Sifa, Rafet; Hadiji, Fabian; Runge, Julian; Drachen, Anders; Kersting, Kristian; Bauckhage, Christian
Konferenzbeitrag
2014Archetypal game recommender systems
Sifa, R.; Bauckhage, C.; Drachen, A.
Konferenzbeitrag
2014Beyond heatmaps: Spatio-temporal clustering using behavior-based partitioning of game levels
Bauckhage, C.; Sifa, R.; Drachen, A.; Thurau, C.; Hadiji, F.
Konferenzbeitrag
2014A Comparison of Methods for Player Clustering via Behavioral Telemetry
Drachen, Anders; Thurau, Christian; Sifa, Rafet; Bauckhage, Christian
Bericht
2014The name in the game: Patterns in character names and gamer tags
Drachen, A.; Sifa, R.; Thurau, C.
Zeitschriftenaufsatz
2014The playtime principle: Large-scale cross-games interest modeling
Sifa, R.; Bauckhage, C.; Drachen, A.
Konferenzbeitrag
2014Predicting player churn in the wild
Hadiji, F.; Sifa, R.; Drachen, A.; Thurau, C.; Kersting, K.; Bauckhage, C.
Konferenzbeitrag
2013Behavior evolution in Tomb Raider Underworld
Sifa, R.; Drachen, A.; Bauckhage, C.; Thurau, C.; Canossa, A.
Konferenzbeitrag
2012Guns, swords and data: Clustering of player behavior in computer games in the wild
Drachen, A.; Sifa, R.; Bauckhage, C.; Thurau, C.
Konferenzbeitrag
2012How players lose interest in playing a game: An empirical study based on distributions of total playing times
Bauckhage, Christian; Kersting, Kristian; Sifa, Rafet; Thurau, Christian; Drachen, Anders; Canossa, Alessandro
Konferenzbeitrag
2011Naming virtual identities: Patterns and inspirations for character names in world of warcraft
Thurau, C.; Drachen, A.
Konferenzbeitrag